Patch Notes v0.2.9.0

Mob/AI Changes:

  • Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive.

  • Mob AI: now focus onto their targets when engaged in combat

  • Mob AI: attacks now properly hit the player at the end of animation frames

  • Mobs AI: have had their chase behavior modified

  • Mob ranged attacks have had their range reduced

  • Mob ranged attacks have had their projectile speed slightly increased

  • Mob Nameplate/status UI updated on all mobs

  • Toka chieftain textures fixed and varied amongst them

  • Deer model updated

Player Changes

  • Players are properly grounded and no longer floating a bit

  • Stats HUD gauge now smoothly follows head rotation

  • HP fill gauge fixed (was filling horizontally)

  • Player walk/sprint speed has been reduced

  • Player Stamina slightly increased

Audio Changes

  • NPC audio no longer heard across long distances

  • Footsteps changed and setup for sfx settings

  • Mob footsteps can no longer heard across the world

  • New music tracks added

UI Changes

  • Laser-pointer added with new reticle for UI navigation

  • Vendor UI updated

  • Added tooltips to backpack

  • Questing UI updated and adjusted

  • Codex UI updated and adjusted

  • Login screen UI updated

  • Skill UI updated

  • Audio settings added to login menu (behind you)

  • Video settings added to login menu (PCVR Only, behind you)

  • WayDar now smoothly follows head rotation

  • Turned off remote character backpack icon

  • Updated NPC 'chat' UI

Quest Logic Changes

  • Quest objective objects should now properly sparkle when you need to collect them.

  • Quest notification (kill count, etc) no longer continuously pop up notifications after being completed.

  • Quest reward loot tables now face the player when spawned

General Changes

  • In game calibration and player space reset controls are now available in the codex

  • Added new Skill Training Station

  • Fixed in game time format

  • Fixed NPC odd rotation when the player is above or below

  • Fixed reward table rotation, item scale, and infinite spawning.

  • Adjusted shaders to remove spec from world objects

  • Removed Weskelette ship

  • Removed odd wind noise and death SFX when you die

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Hotfix v0.2.9.1

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Winter Holiday Update | Patch V0.2.8.2